| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

LGPS r138 Test Game 015 (Cyril vs PSProg)

Page history last edited by Cyril 9 years, 7 months ago

Game Information

This game served as another test for the r138 revision and its playability. It was started in August 2014 and was interrupted when I left for Japan in early September.

Order of play was decided by PSProg's choice (he preferred Gote).

No time limit was used, but I took the liberty of roughly taking the time for each move during the midgame. Sente's average thinking time is 3 minutes per move, while Gote took 8 minutes.

  

Game Conditions

  • Ruleset of r138.
  • Vanilla tile set
  • 1:1 points ratio for melds and captured tiles 
  • For a tile to have single sovereignty, it has to be completely within a garden. Tiles that occupy walls or paths receive no single sovereignty, and no partial sovereignty either since it is currently not part of the rules (If I'm not mistaken) 

 

Victory Conditions

No limit.

 

 

Game Record

Symbol explanations: 

!/!! = strong/very strong move

?/?? = weak/very weak move

!? = unexpected move

 

Move #

Sente:

 Cyril

Gote: 

 PSProgrammer 

Comments 
C*7e Rs*13o

 

Jd*6n Rd*14n @Gote: Questionable. Destroys sov while not protecting either of the tiles, making them vulnerable to an immediate attack by Sente. Also doesn't seize control over another garden (the lower right region).
Js*14f Rd 14n-11n

@Sente: Reasonable, but lacking the offensive potential of Rs*15L or similar.

@Gote: Restoring sov to both tiles; Gote takes control of the central garden, but with little effect; He also falls behind in board control as he doesn't add another tile. 

Ly*18j C*14n  
Jd*13p Rd 11n-10n

@Sente: Looking to counteract potential meld plans. Since no meld is in sight, maybe a better idea would have been to take 2j instead, as it is a weak point in Sente's position so far. 

@Gote: Clearly needed if going for a meld, but questionable since it uses a whole move.

Ly*10r Rs 13o-11n @Sente: Not a real threat since Gote planned to shift the Rs over anyway. Again, occupying 2j or 10b instead would have served Sente better. 
C*15m C 14m-12L @Sente: A neat tactic, but not really accomplishing anything, and seeing as Sente runs out of Chrys later, maybe a wasted move.
C 15m-12j Ly*2j

@Sente: Restoring neutral garden sov to prevent Gote's Ly*14n for 4 points. It remains unclear if Gote should go that way, since he would suffer from loosing his board influence.

@Gote: Exploiting Sente's over-aggression and occupying an important strategical position. Consider Ly 2j-3j, eliminating Sente's sov in the upper and lower left area simultaneously.

Jd*10b Ly 2j-5m @Gote: Maybe overconfident. If this was the plan all along, a C would have done better. 
10  C*2j C*5o @Sente: Another example of overusing Chrys. A Jade would also service a possible meld around the center; if Rhod or similar tiles are to be used, 1k would have been available too.
11  Jd*15h Ly*8o !?  (Diagram 1)

@Sente: The threat of Jd 15h-13h with Js 14f-13h remains easily dealt with by blocking on 14g, but Gote must do so now, since the garden is off limits when Sente shifts the Jade over, creating sov on the Jasmin.

@Gote: Very unconventional and surprising; Gote doesn't deal with the meld threat around 13h, but threatens his own with a potential Jd*7n for a Jd-Rd-Ly meld.

12  Jd 6n-9n Js*17i !

@Sente: Too concerned about Gote's plans. Jd 15h-12h would have been better, since Sente can go for a meld exchange while winning one turn after Gote's Jd*7n, for example with Ly 10r-7o. This forces Gote to complete the meld immediately and earns Sente the initiative. With Jd 6n-9n, both melds are prevented temporarily.

@Gote: Now that Gote has the initiative, he can prevent Sente's formerly unavoidable meld, or go for 16k, threatening the Ly and opening up the upper right area for a strong Lily drop on 14n.

13  Jd 15h-12h Js 17i-16k @Gote: Giving Sente's sov on the Js back, but effectively preventing Js 14f-13h by threatening a four tile meld with a potential Ly*14n.
14  Ly 18j-15g Ly*14n @Sente: Risky. Saves the Ly temporarily, but allows Gote to drop on 14n. It remains unclear whether Ly 14n-13m can be prevented effectively.
15  Jd 13p-13m Js*12o  
16  Rd*13n C 5o-6n (Diagram 2) @Gote: The purpose of this move remains unclear. I might be missing a deeper meaning, but to me it looks questionable.
   ...   ... 

[End of session one]

Cyril: 

Since it was my turn, I used the time during our break after completing the first session to consider my options in this position. I needed to prevent Gote from finishing the 10n-11n meld, but he could complete it with a Jade on either 10p or 10L, which both needed to be dealt with; Gote had given the initiative back to me with C 5o-6o, so I had multiple ideas to explore:

 

Jd*8p, covering the upper spot while threatening the Ly; should Gote ignore it and go for the lower option with Jd*5L; I could do C*7n next and block the way on 9L before he gets there. However, the idea uses Jade and C tiles, both of which I had very few left, so I disliked it.

Another option would be Js*12p and then moving it to 11o, but Gote wins with Jd*11p, blocking the way and getting there in time.

 

I also considered Js*11q followed by Rs*8p; the threats on Gote's Js/C would have bought some time, while I get an opportunity to set up a stable block with Js 11q-10o. However, the lower passage is completely undealt with. Also, the two drops don't look like they would really force Gote to react. He could let the 12o Js be captured (followed by the 14n Lily, by the way) and it would still be a 3-vs-2 exchange for him. But the resulting board position is in Sente's favor, which must be considered as well; The whole variation seemed unclear to me and I decided against it.

 

The move that I ended up playing is Rs*8q, a very passive way to block off that upper meld constellation. If Gote decided to go for the lower one instead, I could still go C*7n if needed.

17  Rs*8q Ly 8o-7o  
18  Js*16m Js 16k-15m

Cyril: I actually failed to see that PSProg threatened a meld here (with Ly 7o-10L), so Sente's move is not on-point here. Threatening the 14n Lily is a good idea, but Jd 9n-8n would have been better.

@Gote: Gote needs to complete that meld threat on 10L immediately. This move probably doesn't have enough offensive potential to secure the meld on its own (if Sente had been aware of it, of course).

19  Ly*13o Ly 14n-14o !?

@Sente: Note that this Lily is at zero hmp and still protected. My idea was to give an obvious threat against the 14n Lily, while secretly aiming at 10L to block Gote's meld after all. Again, Jd 9n-8n would have been more efficient and ressource-friendly.

@Gote: Very unexpected, to say the least. Sente should use the time wisely and block 8n immediately.

20  Rd 13n-12n

Ly 7o-10L

ring[10L-10n-11n]

@Sente: A bad idea. The move is not necessary (waisting time that could have been used against the pending meld on 10L), and it even leaves the Jade unprotected. On the bright side, the 12o Js can be taken as a countervalue.
21  C*8p C 12Lx13m @Sente: Using the removal of Gote's tiles, Sente secures another meld of his own (Jd-Rd-C). 
22  Rd 12nx12o

Js*7n !?

Cyril: I contemplated this move by PSProg rather thoroughly, but even now after having replayed the game several times, I don't yet understand the meaning of that Js ;-)

23  C 8p-10n Ly 14o-12m  
24  Rs*15L C 13m-13L

@Sente: Even if Gote goes for Ly 12m-10o now, Sente can still secure the meld with Rd*6m, so he doesn't finish it right away, but threatens the C first. Notice that the Rs can also shift over to 13k later and expand Sente's harmony chain in that area if needed.

25 

Rd 12o-9o

ring[9o-9n-10n]

Js 7n-8L  
26  Ly 10r-10q Ly 5m-7k

Cyril: Not very clear play by me here. Looking back on it, even to myself the purpose of this move remains unknown.

27  Rd*6m C 6n-7n @Gote: Aiming for 10k, connecting the two chains to a five-tile structure.
28  C*4k Js 8L-10k

@Sente: Looks redundant and unnecessary, expecially considering Sente's heavy Chrys use so far. Prepares a meld around 5j-6j, but a Js*5L would have been better.

@Gote: Unexpected, and probably not as good as shifting the Chrys over to the same spot. Now the 7n C is out of position and doesn't benefit Gote's position.

29  Rs 8q-9o Js 15m-14o @Sente: A powerful idea when folowed up by an immediate Rd 6m-9m, but as the C is still at zero hmp it's not a direct threat. However, it seems as if during the game, both players failed to correctly count the harmonies (I'm not sure about PSProg, but I obviously didn't notice the 10q Lily), explaining Sente's next move.
30  Rs 9ox7n Js*12p Cyril: As mentioned above, my capture here is illegal as the C is still at zero hmp. Please excuse this; During the game, we later decided that I should receive one negative point to my total score, but we didn't replay the position.
31 Ly 10q-12o Jd*13n @Gote: Very nice. Jd 13n-11n secures the meld on 11L; Notice that alternatively, Gote can also move to 10n, threatening the Rs and allowing Sente to temporarily prevent the 11L meld by sacrificing his own (C 12j-10L). An appropriate response from Sente would be Js 16m-14n, as the 12m Lily is actually the only point at which the meld can be prevented.
32 Rd*13p Jd*17g @Sente: Protects the Lily, but doesn't achieve as much as the aforementioned Js 16m-14n.
33

Ly 15g-13i

ring[13i-12j-12h]

Js*11p

 

34 Ly 13o-10L ? Jd 13n-10n @Sente: Not very strong. Sente's idea is to connect to the red tiles on 6m and 7n, but the move allows the fork Jd 13n-10n.
35 Ly 12o-13n Rd*14m (Diagram 3)

@Sente: A reasonable idea, but again, Js 16m-14n would have been the way to go.

36 

Rd*14n !?

Js 14o-16n !!

Cyril: That was a very risky sacrifice. I should probably have chosen the more stable Jd*12o, but I disliked it because I had only two Jades left at the time. The consequences of this Rd drop are very unclear and can easily go either way. Seeing as PSProg was at the advantage in this area anyways (consider that Jd 10nx10L can finish a secondary meld with the 7k Lily even if I destroy the 10L-12m-13L one), I hoped that the chaos resulting from a daring move like this would even the position through capture exchanges.

@Gote: A very strong defensive move utilizing the 15L Rose to resolve the situation and nullify Sente's aggression. Gote's 14m Rd that was the target of Sente's sacrifice is now protected, while Sente's 14n Rd is in still in danger, effectively turning Sente's aggression back on himself.

Cyril: I was very impressed when PSProg played this.

37 Rd 13px12p Js 11p-9o @Gote: Not very strong. The Js is not threatened as long as the 13n Ly is still in position, and on 9o it only protects Sente's 7n Rs, eliminating the 10n Jade*s fork and allowing Sente to escape with his 10L Ly, saving both tiles. Rd 14mx14n would have been a better idea.
38 Rs 15L-14j  ...

@Sente: Notice that this saves the 14n Rd and threatens the 16n Js. However, the 13L C is not yet in disharmony.

      [End of session two]
38  ...
Jd 10nx10L  
39 Ly*15L  Rd 14m-13m

@Sente: That Lily comes too late to contest Gote's meld, but threatens to capture the 14m Rd, which would bring Sente's 14n Rd into a good position to create his own meld in the area.

40

Ly 15L-12i

Jd*14g 

@Sente: Makes good use of the Ly and removes a disharony from 13n, but the meld is easily blocked off.

41

Rd 14n-14L ?
C 13L-12L 

 

42 C*16k

Js 9o-11n

ring[11n-12L-10k-12m-13m]

(Diagram 4) 

 @Sente: Questionable. It was Sente's last C, but it secures a meld on 15k. Maybe Ly 13n-12n would have been a better idea.

@Gote: A very impressive and entirely unexpected meld by Gote that catapults him ahead of Sente in points for the first time in the game. Only Gotes big drop in board influence and Sente's resulting ability to secure at least three more points for himself make the move seem questionable. Notice however that Gote clearly has a much higher tile efficiency in terms of turning dropped tiles into actual melds, and - unlike Sente - doesn't suffer from an increasingly empty tile reserve.

43 Rd 12p-12n
Ly*15m 

 

   ...   ...  [End of session three]
44

C 16k-15k

ring[15k-14L-14j]

Jd 14g-11g 

@Sente: Sente evades the threat on his Rhod by casually completing the meld, still maintaining considerable control over the area with his 12i, 12n and 13n tiles.

@Gote: Improves the Jade's position, but doesn't pose a threat and therefore gives the initiative away to Sente. 12g is protected by the Js, but 14i would have been a good idea.

45 Js 16m-15k
Jd*14m 

@Sente: Hoping for a meld with Rd 12n-12L and Js 15k-13j.

46 Js 15k-13L
Jd 14m-13m 

@Sente; Sente is too easily distracted by Gote's maneuver. Trying to attack the Ly (that is now at -1 anyways, due to Gote's new Jade) is a neat idea, but not practical. A better idea would have been Js 15k-13j, which secures the meld even if Gote blocks off the Rd (consider Rd*16i).

@Gote: Cleverly makes the Ly less attractive by threatening a recapture on the 13n Ly. Sente could go for the exchange, but doesn't have to, since Gote's move only works when he does.

47 Js 13Lx15m Rs*13p 

@Gote: Allows Sente to stabilize his position and protect the Ly; going for the straight capture on 13n would have been a better idea.

48 Js 15m-14o Rd*14n 

@Gote: A nice move that threatens the Js while adding tiles for potential meld in the area.

49 Ly*15n

C*15p

@Sente: Probably a mistake. The idea was to protect the Js while secretly setting up a discovery threat on the Rs behind it, but Sente only has two Lilies left and this kind of move is not enough to legitimize using one of them.

50 Rd 12n-9n Ly 7k-7L 

@Sente: The 14o Js must stay in place to protect the Rd; Sente removes the Rd to free his Js as the situation becomes increasingly dangerous for it to remain there.

@Gote: A small move that opens up a capture on the 9n Rd, making the coming exchange even or maybe advantageous for Gote due to the resulting position.

51 Js 14ox16n Ly 7Lx9n 

 

52  Ly 15nx13p  Rd 14nx16n   
53 Js 14f-13h Jd 11g-12g @Sente: A questionable meld setup that threatens the Jd, but leaves souvereignty control to the 17g Jd and renders Sente unable to easily enter the third tile required for the meld. Entering the tile first is bad too, since Gote can block off the Js instead with a drop on 14g; now the only entry points for Sente's third tile (Rs or Rd) are 15L and 16k, with which Gote can probably deal. 
54 Ly 12i-11j Jd 10L-10j  
55 Ly 11j-8m Ly 9n-9m @Gote: A wise move. Moving the Lily away would enable Sente to create another meld in the area by exploiting his control over the gardens. It is therefore reasonable to keep the Ly as close as possible, which will also provide a tile to control the garden in case Sente is able to remove his tiles after all.
56 C 4k-5j Rd*15h @Gote: After this move, Gote should not have any difficulty completing the meld in that area. 
57 Js 13h-12j Rd 15h-12h @Sente: Pretending to simply evade the threat while preparing a fork attack on 10j and 13m. 
58 Js 12j-11L (Diagram 5) Jd 13m-13L  @Gote: Seems questionable since its purpose remains diffuse. Jd 10j-12j or Jd 10j-10h are preferable. 
59 Js 11Lx10j  Rs*14n   
   ...   ...  [End of session four]
60 Rd 6m-6k  Ly 9m-6j  @Sente: Aiming for 6i, where a four-tile meld with Rs 7n-6L is possible, but Gote can block with the 9m Ly. 
61 Jd*5L  Ly 6j-5k  @Sente: Threatens another meld with a quick Jd 5L-5k to overcharge the Ly. 
62 Rd 6k-6i  Rs*3k ?  @Gote: Very questionable, as it fails to protect the 5k Ly. The 5j C is also not yet vulnerable thanks to the 8m Lily. 
63 Jd 5Lx5k  Rd 12h-12i   
   ...   ...  [End of session five]
64 Ly 13p-10m  Jd*8o   
65 C 2j-2k  C*4L   
66

Rd 6i-6k 

ring[6k-5k-5j]

Jd 13L-13m   
67 Ly 10m-8k ??  Jd 8ox8m   
68 Ly 8k-9k  Rd 12i-12j   
69 Js 10j-11L  Rd 12j-12L   
70 Js 11L-9m  Rd 12L-9L   
71 Jd*9p  C 15p-14p   
72 Ly 13n-12o  Rd 9L-11L   
73 Rs 7n-9o  C*8o !   
74 Rd*11p  Rs*13q   
75 Rs 9o-11n (Diagram 6)  Jd 8m-8k   
76

Ly 9k-10L 

ring[10L-9m-11n]

Jd 13m-12m   
77 Rd 11p-10p  Rs 13q-11r   
78 Ly 12o-10m  Rd 11L-12L   
79 Rs*7q  C 8o-7n   
80 Rd 10p-10n  Jd*8q   
81 Rd 10nx7n  Jd 12mx10m   
82 Js*6p   ...   
      [End of session six]
82 ...  Rd*7p  
83 Rs*5n  C 4L-5m   
84 Jd 9p-9n  Jd 8q-8p   
85 Rs*8e  Jd 8k-8h   
86 C 7e-8f Ly*7f   
87 Js*6d  Rs*6e   
88 Rs 8e-7c  Rd*7d 
 
89 Jd 10b-10e  C*8c !   
90 Jd 10e-7e  Ly 7f-9d   
91 Js 6d-4e  C 8c-8b ??   
92 Jd 7ex6e   ...   
      [End of session seven]
                                                                                                                                                                                                                                                                             

 

 

Diagrams

 

Diagram 1: After 11. ... Ly*8o

Very unconventional and surprising; Gote doesn't deal with the meld threat around 13h, but threatens his own with a potential Jd*7n for a Jd-Rd-Ly meld.

 

 

Diagram 2: The end of session one, after 16. ... C 5o-6n (Excuse the roll20 interface elements in the diagram plz)

Cyril: 

Since it was my turn, I used the time during our break after completing the first session to consider my options in this position. I needed to prevent Gote from finishing the 10n-11n meld, but he could complete it with a Jade on either 10p or 10L, which both needed to be dealt with; Gote had given the initiative back to me with C 5o-6o, so I had multiple ideas to explore: 

Jd*8p, covering the upper spot while threatening the Ly; should Gote ignore it and go for the lower option with Jd*5L; I could do C*7n next and block the way on 9L before he gets there. However, the idea uses Jade and C tiles, both of which I had very few left, so I disliked it.

Another option would be Js*12p and then moving it to 11o, but Gote wins with Jd*11p, blocking the way and getting there in time. 

I also considered Js*11q followed by Rs*8p; the threats on Gote's Js/C would have bought some time, while I get an opportunity to set up a stable block with Js 11q-10o. However, the lower passage is completely undealt with. Also, the two drops don't look like they would really force Gote to react. He could let the 12o Js be captured (followed by the 14n Lily, by the way) and it would still be a 3-vs-2 exchange for him. But the resulting board position is in Sente's favor, which must be considered as well; The whole variation seemed unclear to me and I decided against it. 

The move that I ended up playing is Rs*8q, a very passive way to block off that upper meld constellation. If Gote decided to go for the lower one instead, I could still go C*7n if needed.

 

 

Diagram 3: The situation before Sente's 36. Rd*14n

Cyril: Rd*14n was a very risky sacrifice. I should probably have chosen the more stable Jd*12o, but I disliked it because I had only two Jades left at the time. The consequences of this Rd drop are very unclear and can easily go either way. Seeing as PSProg was at the advantage in this area anyways (consider that Jd 10nx10L can finish a secondary meld with the 7k Lily even if I destroy the 10L-12m-13L one), I hoped that the chaos resulting from a daring move like this would even the position through capture exchanges.

 

 

Diagram 4: After Gote finishes his big meld on move 42

A very impressive and entirely unexpected meld by Gote that catapults him ahead of Sente in points for the first time in the game. Only Gotes big drop in board influence and Sente's resulting ability to secure at least three more points for himself make the move seem questionable. Notice however that Gote clearly has a much higher tile efficiency in terms of turning dropped tiles into actual melds, and - unlike Sente - doesn't suffer from an increasingly empty tile reserve.

The diagram shows the situation after the meld.

 

 

Diagram 5: Sente's fork threat 58. Js 12j-11L

 

 

 

Game Discussion


General Zhao: #noob_moves by Sente. What epic fail SRSLY! He should become apprentice to someone who's actually good!!!1 (Like me lolz)


Cyril: I really hope that some people will replay this and learn from it. I get the impression that all the effort that goes into playing and commentating test games doesn't bear much fruit in the community at all.

 

Notice on the diagrams how the board occasionally gets a bit crowded in some areas, but is periodically cleared up again when melds happen. I like this flow of board space; Our former problem of crowded positions can apparently be solved easily if melds are taken off the board immediately.


 

 

Comments (2)

Cyril said

at 7:18 pm on Oct 1, 2014

Whut is dis~ Y u no replay gaem TT_TT!!!!!!111
Much exhausting! So effort! Many disappoint! Wow

Nlc11 said

at 9:10 pm on Oct 1, 2014

*Nervous laugh*
I forgot about this 0.0
I need to finish up ASAP and get up what I have done so far -_-
BTW, nice to see you again. It's been a while (well, a month)

You don't have permission to comment on this page.